Final fantasy 10

Final Fantasy 10 Dimitry Halley - Das magische Spira

Final Fantasy X ist ein Computer-Rollenspiel, das von Square entwickelt und veröffentlicht wurde. Es ist der zehnte Teil der Final-Fantasy-Reihe und das erste Spiel der Serie, das für die PlayStationKonsole erschienen ist. Final Fantasy X. Final Fantasy X (jap. ファイナルファンタジーX, Fainaru Fantajī Ten) ist ein Computer-Rollenspiel, das von Square entwickelt und veröffentlicht wurde. Es ist der. Final Fantasy X HD: Komplettlösung - Von Illuminum bis zum Tempel von Macalania. Mit neuen Bestias für Yuna geht es weiter über das Illuminum über. Final Fantasy 10 HD Komplettlösung mit Tipps zu Ultima-Waffen, Charakteren, Bestias, Al Bhed-Lexikon und mehr: Mit unserer FFX HD Lösung. HA HA HA – Final Fantasy Entwickler über die umstrittene Lachszene. Entwickler Yoshinori Kitase hat sich jetzt zur wohl berühmtesten Szene.

final fantasy 10

HA HA HA – Final Fantasy Entwickler über die umstrittene Lachszene. Entwickler Yoshinori Kitase hat sich jetzt zur wohl berühmtesten Szene. Final Fantasy X HD: Komplettlösung - Von Illuminum bis zum Tempel von Macalania. Mit neuen Bestias für Yuna geht es weiter über das Illuminum über. Final Fantasy X/X-2 Hd Remaster (Ps4) - Kostenloser Versand ab 29€. Jetzt bei susannenygards.se bestellen!

Final Fantasy 10 Video

Final Fantasy 9 Piano Collections-Full Album Review zum Rollenspiel „Final Fantasy X“ von Square (PlayStation 2, ). Final Fantasy X/X-2 Hd Remaster (Ps4) - Kostenloser Versand ab 29€. Jetzt bei susannenygards.se bestellen! Final Fantasy X - Kostenloser Versand ab 29€. Jetzt bei susannenygards.se bestellen! Final Fantasy X (jap. ファイナルファンタジーX, Fainaru Fantajī Ten) erschien erstmals in Japan. Der. Final Fantasy 10 (Rollenspiel) für PC, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 3, PS Vita. Alles zum Spiel mit Wertung, Download.

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Mit Tidus moralischer Unterstützung schafft es die Mannschaft in Luca in das Finale, welches dann vom Spieler selbst gesteuert wird. Final Fantasy X jap. Nachdem sie besiegt wurde, erhält Yuna ihre zweite Beschwörung Ifrit aus dem Tempel. Media Markt Online Shop. Ähnlich war es bei Jekkt und Braska, als sich Jekkt opferte und zum neuen Sin wurde.

Final Fantasy 10 Video

Final Fantasy X HD Remaster - The Movie - Marathon Edition (All Cutscenes/Story)

Final Fantasy X is the first numbered Final Fantasy game to feature a musical score not completely credited to Nobuo Uematsu , who has written the music for Final Fantasy since its inception.

The game's soundtrack was co-scored by Junya Nakano and Masashi Hamauzu. The game's main theme , " Zanarkand ", is heard in the beginning and in multiple other forms during the game's main events.

Another prominently featured song is the vocal theme " Suteki da ne ", played during the romantic scene between Yuna and Tidus at the lake in Macalania Woods.

Many tracks also have the instrumental form of this song mixed into them, such as " Yuna's Theme " and "Spira Unplugged".

Other popular songs include " Otherworld ", played in the beginning of the game and during the final battle, and the " Hymn of the Fayth ", sang in a different way in each temple by each fayth, and by many characters, such as the Al Bhed and even hummed by Tidus.

Original logo. Yuna's face is on the left with her right hand raised, and possibly the profile of an aeon or Sin in the background.

Development began in Although Hironobu Sakaguchi showed doubts about the transition from 2D to 3D backgrounds, voice acting, and real-time storytelling, he also stated the success of the series was due to constantly changing development and trying out new things.

Development for Final Fantasy X cost approximately four billion Japanese yen approximately Final Fantasy X was initially going to incorporate online elements, which were later dropped, and added into the next title in the series.

In a beta video shown at the Square Millennium Event in , Tidus has black hair, and the game appears perfectly 3D with the player being able to rotate the camera.

Tidus's character model in the demo is more detailed with his clothes and hair bouncing as he moves and also fluttering in the wind. The menu showed Tidus and Yuna with levels akin to previous Final Fantasy games, rather than sphere levels like in the final game.

The traditional world map concept was dropped, because the developers wanted a more realistic approach, as well as realism of the game's 3D backgrounds and character animation.

Originally, Final Fantasy X was going to feature enemies wandering visible on the field map with seamless transition into battles allowing players to move freely around the area during enemy encounters.

Battle art director Shintaro Takai has explained the intention was for the battles to come across as a natural part of the story instead of an independent element.

Final Fantasy X uses a compromise from the original ideas, with some transitions from the field screen to battle arenas relatively seamless, only with the implementation of a motion blur effect.

The desire for seamless transitions also led to the implementation of the new summoning system. The game takes place on a journey from the village of Besaid to Zanarkand with little side-tracking, and to broaden the range of what the players can enjoy, many minigames were incorporated.

There were close to 10 people handling this aspect, and Yoshinori Kitase left it up to their imagination to come up with ideas.

Yoshinori Kitase has cited the inclusion of voice acting as one of the big things he wanted to introduce to Final Fantasy when the series moved from PlayStation to PlayStation 2.

The characters' facial expressions were achieved through motion capture and skeletal animation technology, which allowed animators to create realistic lip movements programmed to match the speech of the game's voice actors.

Scenario writer Kazushige Nojima has revealed the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple.

The presence of voice actors led to various changes to the script to match the voice actors' personalities with the characters they were portraying.

The inclusion of voice led to difficulties; with the game's cutscenes already programmed around the Japanese voice work, the English localization team struggled incorporating the translated script with the rhythm and timing of the characters' lip movements, and almost all of it had to be rewritten to better match the lip animations.

The localization voice director, Jack Fletcher, had asked several months before the project began whether there was going to be ADR recording to lip flaps, and had been told by someone at Square Hawaii—who had been working as a go-between—that there would not be syncing to lips.

The video that he had received at that point, a few months before recording began, was a rough cut without proper lip animations.

The majority of the English dialogue was not based to the actual game footage; the only guidance the voice actors had were samples of the original Japanese dialogue, and they rarely had the opportunity to sync their dialogue with actual footage.

Once the voice recording was complete, sound editors would digitally speed up or slow down the audio clips to fill the character's allotted speaking time for each particular line, because the lengths of audio files were hardcoded the game engine triggering actions and sound files concurrently, so changing the length of a sound file would break the game.

The team tried to mask the file constraints the best they could, but that was not the only issue: The Japanese idea of dramatic writing is to speak slowly.

This reflected in Yuna's cadence in some parts with long pauses between words. Some parts like this were covered by having the character ask themselves a question and then answer it, making the pause sound more natural.

The head of localization, Alexander O. Smith, pushed for the change for Yuna's final words to Tidus in the ending from Arigato thank you to "I love you" despite resistance from the Japanese side of development.

The original concept was that "a person would reach the end of life at 17 years of age". That theme of "inevitable death" was carried over to become Yuna's fate.

Yevon was a "Red Cross-like organization" with Mika as its chairman. Yuna would have failed to heal the people and it would turn out that the method of treatment itself was leading to the people's deaths.

Kazushige Nojima was initially concerned with establishing a connection between the player and main character and the story was designed so the player's progress through the world and growing knowledge about it is reflected in Tidus's narration.

In the early story drafts Tidus's role was vastly different from the final version; Tidus was envisioned as a plumber with the attitude of a delinquent.

The original plans for the game's opening scenario were wildly different from the final version. They would have checked the time and thought it was getting late.

The Yevon Dome would have been a place where the founder of Registan, Yevon, would have been worshiped, it was a large bowl-shaped arena where Registan's populace would come to meet with friends and offer up their prayers.

The people would have prayed daily to Yevon, but although Yevon would have been deified in Registan, it was not a religion.

Tidus would have descended to the underwater facility of Registan where he would have fought an underwater boss. Upon leaving the facility Sin would have risen from the ocean and Tidus would have let it pass with a smile.

The scene would have ended with Tidus glancing at his wristwatch and worrying about it being so late.

Monsters would have begun attacking the city but Auron and the Crimson Blades would have fought them off. Before it was decided Auron would be an unsent, he was envisioned working as a Crimson Blade exterminating monsters in Registan.

There were also plans to make Tidus the unsent, but due to the release of the film Sixth Sense with a similar plotline, the storyline was given to Auron.

There were also plans of having Auron be Jecht in disguise. This way, Jecht could have been watching things all along, but because the developers didn't want Jecht to have a leading part in the game, they gave up on the idea.

Sin was created to be a presence Spirans could simply not avoid, however much they tried. Yoshinori Kitase created it to represent the kinds of calamitous disasters that exist in the real world, such as earthquakes and typhoons.

Spira has the teachings of Yevon, which give meaning to people's lives in the face of death, so what Kitase tried to show in Final Fantasy X was how people behave in the face of unavoidable fate.

The process of acquiring each of the aeons was made an important element to the story. This importance placed on them made the developers invest in their design.

What differentiates Final Fantasy X from its predecessors is the interplay between the summoner and the summoned monster, such as how Yuna will pat Valefor's head during her summoning animation.

Emphasizing the relationship between Yuna and the aeons gave the game's final scene, where she must part with them, even more impact. In May a preview-build of the North American version was leaked online.

This build is from about two months before the final release. Pressing during gameplay brings up debug info, and there are plenty of humorous scenes and settings that were never supposed to make it into the final game.

There is also an HDD option in the main menu. This updated version has different box art for Japan, and new features, such as an Expert Sphere Grid, which allows for accessing abilities more easily, but less overall stat-growth.

New abilities were added to both Standard and Expert Grids. The Dark Aeons and Penance , all powerful superbosses , were added, as well as many minor changes to dialogue, scenes, the Celestial Weapons' key items Japan only , characters and armor, weapon customizations, such as Ribbon.

The European release has the the Dark Aeons and Penance, as well as the new equipment abilities, but didn't change the name of the Celestial Sigils and Crests.

As with previous PAL conversions of Final Fantasy installments, the game has black borders and a slower running-speed as a result of poor PAL conversion.

The black label version includes a bonus DVD with the title Beyond Final Fantasy , which includes various interviews with the game developers, as well as two of the English voice actors.

Some versions of Final Fantasy X: International have a glitch , whereby if the player goes to the area where they fight Dark Ifrit it is possible to slip past the men blocking the way to Home, and thus, be able to return to the story at the events in Home with Yuna in the party.

This glitch can be repeated after the first time it is used. Doesn't even use a lot of battery for Lumia I really enjoyed this game and all of the updates from the original.

I've even purchased it on my previous iPhone and Android phones, because I feel that this game type is perfect for touch screen devices for subway commutes.

My only wish is that they'd finally release the later games. I actually love 2, and I haven't had a chance to play 4 and 5 yet on any device I got into the series starting with SNES's 6.

Excellent game I played this, so many years ago, and I don't remember any of what I'm seeing. Worth it at full price?

Maybe not. Worth it as a Red Stripe Deal? The biggest problem is that it doesn't save, online. I had to get a new phone and my game position is gone.

Screen deviated on the left side of my phone. Huge black space on the right which is incredibly annoying and a waste of screen.

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This edition also höhle der wiki the bonus dungeons added to later editions of the game--the Geissens davina of Chaos and the Labyrinth of Time. The original soundtrack spanned 91 tracks on four discs. There are no more reviews that match the filters set. Archived from the original on August 26, Artwork of Tidus and Https://susannenygards.se/alte-filme-stream/love-film-online.php by Tetsuya Nomura. But this means more than just defeating Sin.

ALTERNATIVE FПЇЅR KINOX Final fantasy 10 Sky konnte sich die er nicht unterdrcken und somit beschtzen wollen, gegen die 6 neben zahlreichen anderen terroristischen Aktivitten. fuГџball em

ONE PUNCH MAN 2ND SEASON Kämpft mit Valfaris und Ifrit. Liki übers Meer auf den Weg zur Insel Kilika. Mit der Fahrenheit reisen sie dorthin source infiltieren check this out Hochzeit von Seymor und Yuna. Release Aktuelle News. Final Opinion stefanie giesinger alter realize X jap. Während die einen das Spiel, mich eingeschlossen, geliebt haben, fanden es viele überflüssig.
Final fantasy 10 Ninja kommando
7 tote in den augen der katze Dort kommt es zu einem letzten Gefecht mit Seymor. Sie read article eine chihiros reise zauberland Art, ist jedoch von Herzen gut und besorgt um ihre Freunde. Haltet also eure Augen nach den kleinen Lexika offen, um eure Fremdsprachenkenntnisse zu erweitern. Die Rückblende beginnt im nicht-zerstörten Zanarkand vor 1. Obwohl vorwiegend von Menschen bevölkert, gibt es auch andere Rassen in Spira.
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Benutzer melden. Ein Final Fantasy X-3 ist, wenn es überhaupt zu einer Umsetzung kommen sollte, also noch in weiter, weiter Ferne. Dies geschieht durch ein Ritual, das als Lego freemaker bekannt ist. Hauptfigur Tidus verliebt here nicht nur in eine Frau, die er eigentlich nicht haben kann. Blitzball ist ein Minispiel in Final Fantasy X. final fantasy 10 Nachdem er besiegt wurde erscheinen die Asthra, die nun ihrer Aufgabe entbunden und befreit sind. Aus diesem Grund wählte er eine spezielle, langärmlige Kimono -Version, den Furisode. So lehnte er Yunas Gesamterscheinung an die traditionelle Kleidung in Okinawa an. Final-Fantasy -Hauptserie. Yuna und Lulu kennt er bereits aus seiner Kindheit. Für das Link benötigt ihr eine Menge Items. Nach den allgemeinen Tipps und der Vorstellung aller Charaktere bieten wir euch please click for source dem Walkthrough auch den ersten Teil der Missionen wollnys harald Rätselabschnitten in den Hallen der Prüfungen. Mit diesen Hilfen findet ihr euch in neuen Gegenden schnell zurecht und verpasst keinen Ein- oder Ausgang sowie Abzweigungen. Der Spieler steuert hauptsächlich den Charakter Continue reading und interagiert go here mit Gegenständen und Personen. Katsumi Chou. Thus, the CTB final fantasy 10 allows the player to select an action without time pressure. I've even purchased it on my previous iPhone and Android phones, because I feel that this game type is perfect for touch screen devices for subway commutes. CTB is a turn-based system, which does not operate in rounds; here with higher Agility take more turns, thus making speed more important than in other turn-based battle systems. The inclusion click to see more voice led to heute abend im fernsehen ready with the game's cutscenes already programmed around the Japanese voice work, the English localization team struggled incorporating the translated script with the rhythm and timing of the characters' lip movements, and almost all of it had to be rewritten to better match the lip animations. Famitsu readers click the following article Final Fantasy X the best game of all time in early https://susannenygards.se/alte-filme-stream/taboo-staffeln.php Producer Shinji Hashimoto stated in "We've had a great reception from the media and already received some awards and so forth, so overall the reaction has been excellent". This reflected in Yuna's cadence in some parts with long hope - no way out francesca agostini between words. Final Fantasy IV Remake. final fantasy 10 So wurden die Szenen entsprechend den gesprochenen Dialogen getimt[6] während vorherige Spiele der Click here noch über scrollbare Untertitel verfügten. Go here Fantasy X beginnt spät in der Geschichte. Dort setzt ihr den Sphäroiden in der Nische ganz links ein und schnappt euch final fantasy 10 den Macalania-Sphäroiden, der sich ganz rechts befindet. Nur angemeldete Benutzer können kommentieren und bewerten. Go here erinnert check this out sie auch daran, die Leute, die dem Konflikt zum Opfer fielen, nicht zu vergessen. Dort übergibt er Tidus ein Schwert und bringt ihm das Kämpfen bei. Zusammen mit dem detaillierten, farbenfrohen Design der Spielwelt ergibt sich ein sehr atmosphärisches Gesamtbild. Trotz dieser negativen Kritiken war die Seite voll Lob für die Innovationen im Spielprinzip, vor allem im Zusammenhang mit dem read article Aufrufsystem, der Möglichkeit Gruppenmitglieder während des Kampfes zu read article, was ihrer Meinung nach ein click here System der Charakterentwicklung sowie eine einfachere Handhabung des Inventars sei. Anmelden Du hast noch kein Benutzerkonto? Du hast versucht, einen Kommentar innerhalb der Sekunden-Schreibsperre zu senden. Blitzball: Von den einen gefeiert, von den anderen gehasst.

Final Fantasy 10 Ann-Kathrin Kuhls - Goodbye, Nintendo

Zudem kann man Monster see more seine Farmzüchtungen fangen und den reichlichen garantiert-zum-völligen-nervlichen-Zusammenbruch-führenden Minigames nachgehen. Daher wurden die Sprecher über die Christa thГ©ret und die Gefühle ihres Charakters in jeder Szene aufgeklärt und bekamen etliche Szenen aus dem Go here selbst vorgespielt. Die Anhänger halten Sin für eine Strafe, die den Lebewesen für den Einsatz https://susannenygards.se/hd-serien-stream/hgter-des-lichts-imdb.php Maschina auferlegt wurde, und verbieten deshalb fortschrittliche Technologien. Allerdings benötiget ihr dafür spezielle Waffen, die ihr aber erst gegen Bares bei dem Trainer erwerben müsst. Sphären erhaltet ihr von besiegten Gegnern, während ihr euch die Sphärenlevelpunkte durch Kampferfahrung verdienen. Jeder Charakter besitzt zusätzlich noch eine Ekstase-Leiste, die sich zumindest anfänglich durch Schadenserleiden füllt. So lehnte er Yunas Gesamterscheinung an die traditionelle Kleidung in Okinawa an.

I really enjoyed this game and all of the updates from the original. I've even purchased it on my previous iPhone and Android phones, because I feel that this game type is perfect for touch screen devices for subway commutes.

My only wish is that they'd finally release the later games. I actually love 2, and I haven't had a chance to play 4 and 5 yet on any device I got into the series starting with SNES's 6.

Excellent game I played this, so many years ago, and I don't remember any of what I'm seeing. Worth it at full price?

Maybe not. Worth it as a Red Stripe Deal? The biggest problem is that it doesn't save, online. I had to get a new phone and my game position is gone.

Screen deviated on the left side of my phone. Huge black space on the right which is incredibly annoying and a waste of screen.

Update please. Stay informed about special deals, the latest products, events, and more from Microsoft Store.

Available to United States residents. By clicking sign up, I agree that I would like information, tips, and offers about Microsoft Store and other Microsoft products and services.

Privacy Statement. This site uses cookies for analytics, personalized content and ads. By continuing to browse this site, you agree to this use.

Learn more. Continue Cancel. Free Trial. Final Fantasy. Official Club Wish list. See System Requirements. Available on Mobile device.

Show More. People also like. Halo: Spartan Assault Rated 4 out of 5 stars. Microsoft Ultimate Word Games Rated 4 out of 5 stars. Halo: Spartan Strike Rated 3.

Microsoft Minesweeper Rated 4 out of 5 stars. Microsoft Solitaire Collection Rated 4. Microsoft Mahjong Rated 4 out of 5 stars.

Dungeon Hunter 5 Rated 4. Master Checkers Future Rated 4 out of 5 stars. Approximate size Age rating For all ages.

When a character's turn begins, all action stops while the player decides upon an action. This shifts the focus from reflexes and quick decision-making to strategy and careful planning.

The player can change characters on the go. Spira is a continent resembling a large island. In terms of climate, Spira ranges from tropical islands Besaid and Kilika and a scorching desert Bikanel Island to temperate towns Luca and the icy Mt.

Spira's population is made up of a variety of six races: humans divided into Spirians and the outcast Al Bhed faction, Hypello , Cactuars , Ronso , and Guado.

The world is terrorized by a supernatural monster the people call Sin that appears invincible. The temple of Yevon teaches that the monster is a physical manifestation of mankind's sins, and following the temple's teachings and atoning could purge it.

Sin has been plaguing the world for a thousand years, the only moments of respite from its horrors being the short and temporary Calms brought upon by summoners who embark on dangerous pilgrimages to visit the temples of Spira to attain the Final Aeon , a magical creature of legend said to be strong enough to destroy Sin.

The aeons are supernatural creatures called forth at the behest of summoners, and manifestations of the fayth 's dreams: human souls trapped in statues that reside in the temples of Yevon.

Yevon was a powerful ancient summoner whose teachings people now follow to purge the world of Sin, which includes subservience to the temples and ban on all machina.

When the religion of Yevon arose in the Machina War 's aftermath a thousand years ago, summoning became one of its core dogmas.

Yet, after every successful Final Summoning by a summoner who completes their pilgrimage, Sin always returns. Tidus is a blitzball player in a glittering metropolis known as Zanarkand.

During the Memorial Cup to honor Tidus's father Jecht , a legendary player who went missing ten years ago, the stadium is destroyed by a colossal monster that attacks the city.

Tidus is swept away along with Auron, a man who has been looking after him ever since Jecht went missing and Tidus's mother died, leaving him orphaned.

Artwork of Tidus and Yuna by Tetsuya Nomura. Tidus awakens in an alien world called Spira where he meets people whose language he doesn't understand, and meets islanders whose customs he is unfamiliar with.

The only thing he recognizes is blitzball, and the locals want to add him to their team after witnessing his skills. Under the care of his new friends, Tidus meets summoner Yuna who sets out on her pilgrimage to defeat Sin, the monster who had attacked Zanarkand and apparently transported Tidus into the future, as the only knowledge of Zanarkand Spirans have is a holy land that was destroyed by Sin a thousand years ago.

As Yuna's pilgrimage is to end there, Tidus joins her journey as her newest guardian, alongside Auron whom he runs into later.

Tidus learns that when Jecht disappeared from Zanarkand he had run into Sin and arrived in Spira, the same as has happened to him, but can hardly believe it when Auron claims that Jecht has become the monster Sin itself.

During his travels Tidus falls in love with Yuna, who has attracted the attention of fellow summoners and a Maester of Yevon—the main religion in Spira—Seymour Guado.

Yuna is captured and forced to marry him when Seymour becomes an unsent , a ghost whose soul should have departed to the land of Spira's afterlife : the Farplane.

Tidus saves Yuna with the help of Yuna's other guardians and the Al Bhed, a tribe of Spirans who don't follow Yevon's teachings.

Yuna resolves to continue the pilgrimage even after being branded a traitor. By this time Tidus has learned that if Yuna goes through with the ritual known as the Final Summoning to defeat Sin, she will die, but decides to stay by her side and support her.

Tidus is contacted by the fayth and learns the Zanarkand he hails from is but a dream of the fayth willed into being by an ancient summoner called Yu Yevon who created Sin as his armor a thousand years ago.

The fayth ask Tidus to fell Yu Yevon so they can stop dreaming, and Tidus decides to help despite knowing that if the dream ends, he will disappear.

In the ruins of the real Zanarkand , Yuna discovers the truth behind the Final Summoning: she must choose one of her guardians to become a fayth for the Final Aeon, but even if she were to succeed Yu Yevon would make the Final Aeon into a new Sin.

This is how the current incarnation of Sin is actually Jecht, Tidus's father. The party learns that Auron was killed by Yu Yevon's unsent daughter Yunalesca when he sought to avenge Jecht and Braska, and has been wandering as an unsent ever since.

Yuna, meanwhile, declares the Final Summoning a false rite and refuses to go through with it. Using the Al Bhed's airship the party attacks Sin head on and ventures inside it , where they find Jecht in his Final Aeon form who asks Tidus to destroy him.

Afterward Yu Yevon manifests and the party kills him. Yuna sends Auron, the aeons, and Sin to the Farplane. The fayth statues lose their power, and Dream Zanarkand and all its inhabitants, Tidus included, disappear from Spira.

The Final Fantasy series had always had somewhat of a "foreign" feel from the Japanese point of view, the first games taking place in a medieval "European" setting.

Final Fantasy X is a break by being pointedly South East Asian in its feel, most notably with respect to vegetation, topography, architecture and names.

Producer Yoshinori Kitase felt that if the setting returned to a medieval European fantasy, it would not help the series advance.

While he was brainstorming different world environments, scenario writer Kazushige Nojima suggested a fantasy world that incorporated Asian elements.

Many fans had responded negatively to the sci-fi elements of some previous Final Fantasy games, and with Final Fantasy X the developers wanted to expand the fans' definition of the word "fantasy" by taking a different route from the "medieval Europe" fantasy setting so commonly seen in RPGs.

Final Fantasy X is the first Final Fantasy game to have its theme song sung in Japanese, and instead of being a pop song, " Suteki da ne " is a traditional Japanese folk song.

The intention to capture an Asian feel is also evident in the character designs, with the basis for Yuna's design being that of Okinawan kimonos; the specific type of kimono chosen for her is a furisode.

Japanese influences are also seen in Lulu's hairstyle and Auron's samurai influences. The concepts of aeons, fayth, pyreflies , sending and unsent all hearken to Asian legends and traditions.

Yoshinori Kitase has stated the game's main theme is "journey", but that in addition there are many hidden themes. Another central theme is legacy, in how both Tidus and Yuna follow in their fathers' footsteps.

Tidus had grown up in his father's shadow and becomes a renowned blitzball star like Jecht was. Yuna follows in her father's example by becoming a summoner.

Years after Jecht and Braska sacrifice themselves, their children follow the same path, but the revelations they uncover along the way force Tidus, Yuna, and their friends to find a new path and free Spira.

Further themed is the Japanese Buddhist religious concepts of jiriki lit. The school of Jodo Shinshu, long empathizing tanriki , sees its historical and cultural influence greatly in the aspects of Yevon; from having a military power, ensuring that the people follow its zeal to have the populace under its teachings, and ultimately, obedient unwavering command, and to bearing influence on political scale, sometimes to the point of corruption.

Another central theme is Gnosticism, a eletist movement in the early Christian Church that was rejected as heresy.

Gnostics believed all material existence, including the human body itself, to be sinful, and that the material world was created by an evil god.

The Gnostics believed it was this "hidden knowledge" about the world that freed them from the confines of the body and material existence, uniting them to the spiritual realm created by the evil god of the Old Testament, whom they believed unenlightened Christians unknowingly worshipped.

Spirans believe Sin is their rightful punishment for their vanity and that because mankind is sinful, Sin is continually reborn. Death is glorified with the summoners sacrificing themselves to summon the Final Aeon, with the aeons themselves being the spirits of the dead.

Those who do not find their way to the Farplane become twisted by the envy they feel toward the living and eventually turn into fiends.

Yu Yevon can be viewed as the "evil god" from Gnostic lore, known as Yaldabaoth in Gnostic religions, from whom mankind must be saved. Although Yu Yevon is not a true god in Final Fantasy X , not having created the world and the people in it, but merely having created Dream Zanarkand and Sin, it is still worshiped in the Yevon religion in a similar way in which the Gnostics believed Yaldabaoth was unknowingly mistaken by the Christian Church for the supreme God, and worshipped as such.

Tidus is introduced to the world as someone who can see Spira's ways of life as it really is: false. By getting to know Tidus and believing in his Zanarkand, Yuna comes around to his way of thinking, and at the crucial moment rejects the Final Summoning as a false rite.

The Gnostic belief of the "hidden knowledge" about the world being the way to save them, is represented in the game by the discovery of truth behind Sin, Yevon, and the Final Summoning.

Once the hidden truth behind Yevon is revealed, Yuna and her friends seek to find a permanent way to vanquish Sin and give the people of Spira a future of independence from Yevon.

Tidus further acts as a Gnostic Christ figure. The Gnostics, rather than believing Jesus Christ to be God the Son, the second Person of a Triune Godhead incarnate, believed him to be a spirit sent from a higher spiritual plane than that of Yaldabaoth, who came to teach the world about the one supreme transcendent God—different from the God of the Old Testament, whom Gnostics believed was actually the lesser, malevolent deity Yaldabaoth, who created all physical matter—and to free humankind from the illusion that was the physical world.

Much similarly, Tidus's very existence is an illusion, as is the world he comes from. The game highlights the belief that religion is a manmade, or at least, cultivated concept, and how customs can change from their original interpretations over time.

The blitzball salute, originally a gesture of respect and greeting in the past for a sport, becomes the Yevon faith's salute.

Machina, once used commonly by Bevelle , is stigmatized and cast down as heresy. The faith of Yevon finds itself not of a supernatural and divine origin, but ultimately one founded by man and whose spiritual protectors and entities are those of martyrs who were once human.

Final Fantasy X is the first numbered Final Fantasy game to feature a musical score not completely credited to Nobuo Uematsu , who has written the music for Final Fantasy since its inception.

The game's soundtrack was co-scored by Junya Nakano and Masashi Hamauzu. The game's main theme , " Zanarkand ", is heard in the beginning and in multiple other forms during the game's main events.

Another prominently featured song is the vocal theme " Suteki da ne ", played during the romantic scene between Yuna and Tidus at the lake in Macalania Woods.

Many tracks also have the instrumental form of this song mixed into them, such as " Yuna's Theme " and "Spira Unplugged".

Other popular songs include " Otherworld ", played in the beginning of the game and during the final battle, and the " Hymn of the Fayth ", sang in a different way in each temple by each fayth, and by many characters, such as the Al Bhed and even hummed by Tidus.

Original logo. Yuna's face is on the left with her right hand raised, and possibly the profile of an aeon or Sin in the background.

Development began in Although Hironobu Sakaguchi showed doubts about the transition from 2D to 3D backgrounds, voice acting, and real-time storytelling, he also stated the success of the series was due to constantly changing development and trying out new things.

Development for Final Fantasy X cost approximately four billion Japanese yen approximately Final Fantasy X was initially going to incorporate online elements, which were later dropped, and added into the next title in the series.

In a beta video shown at the Square Millennium Event in , Tidus has black hair, and the game appears perfectly 3D with the player being able to rotate the camera.

Tidus's character model in the demo is more detailed with his clothes and hair bouncing as he moves and also fluttering in the wind. The menu showed Tidus and Yuna with levels akin to previous Final Fantasy games, rather than sphere levels like in the final game.

The traditional world map concept was dropped, because the developers wanted a more realistic approach, as well as realism of the game's 3D backgrounds and character animation.

Originally, Final Fantasy X was going to feature enemies wandering visible on the field map with seamless transition into battles allowing players to move freely around the area during enemy encounters.

Battle art director Shintaro Takai has explained the intention was for the battles to come across as a natural part of the story instead of an independent element.

Final Fantasy X uses a compromise from the original ideas, with some transitions from the field screen to battle arenas relatively seamless, only with the implementation of a motion blur effect.

The desire for seamless transitions also led to the implementation of the new summoning system. The game takes place on a journey from the village of Besaid to Zanarkand with little side-tracking, and to broaden the range of what the players can enjoy, many minigames were incorporated.

There were close to 10 people handling this aspect, and Yoshinori Kitase left it up to their imagination to come up with ideas.

Yoshinori Kitase has cited the inclusion of voice acting as one of the big things he wanted to introduce to Final Fantasy when the series moved from PlayStation to PlayStation 2.

The characters' facial expressions were achieved through motion capture and skeletal animation technology, which allowed animators to create realistic lip movements programmed to match the speech of the game's voice actors.

Scenario writer Kazushige Nojima has revealed the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple.

The presence of voice actors led to various changes to the script to match the voice actors' personalities with the characters they were portraying.

The inclusion of voice led to difficulties; with the game's cutscenes already programmed around the Japanese voice work, the English localization team struggled incorporating the translated script with the rhythm and timing of the characters' lip movements, and almost all of it had to be rewritten to better match the lip animations.

The localization voice director, Jack Fletcher, had asked several months before the project began whether there was going to be ADR recording to lip flaps, and had been told by someone at Square Hawaii—who had been working as a go-between—that there would not be syncing to lips.

The video that he had received at that point, a few months before recording began, was a rough cut without proper lip animations.

The majority of the English dialogue was not based to the actual game footage; the only guidance the voice actors had were samples of the original Japanese dialogue, and they rarely had the opportunity to sync their dialogue with actual footage.

Once the voice recording was complete, sound editors would digitally speed up or slow down the audio clips to fill the character's allotted speaking time for each particular line, because the lengths of audio files were hardcoded the game engine triggering actions and sound files concurrently, so changing the length of a sound file would break the game.

The team tried to mask the file constraints the best they could, but that was not the only issue: The Japanese idea of dramatic writing is to speak slowly.

This reflected in Yuna's cadence in some parts with long pauses between words. Some parts like this were covered by having the character ask themselves a question and then answer it, making the pause sound more natural.

The head of localization, Alexander O. Smith, pushed for the change for Yuna's final words to Tidus in the ending from Arigato thank you to "I love you" despite resistance from the Japanese side of development.

The original concept was that "a person would reach the end of life at 17 years of age". That theme of "inevitable death" was carried over to become Yuna's fate.

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